
All grenades immeadiently explode if made contact with fire, and grenades do not dissapear if chief dies. This is the final move with a special display, pressing shield b will swap your grenade, this is shown with the other 2 displays.

When he cant use a Teleporter, he will shoot a rocket downwards, doing 10.4 damage, and pushing him upwards You can only do this once per stock, signified by a by a blue portal icon. The Teleporter is his Up Special, on land this move will spawn it, but while in air you will pull out the other teleporter and teleport to the spot where you placed it, this would make the fighter broken, but. broken, bullets do 0.3 damage and make opponents vunerable for 4 frames, good for trapping. Repeatedly shoots his assault rifle, you can move side to side and jump, which makes this.

The Pistol does 5.7 damage, and every second of charging adds one extra. The Neutral Special is, special alright, just pressing the button will shoot a pistol, one of the weapons you usually start with, but holding the button will charge a plasma pistol, although just like his origins, doing this for 10 seconds will hurt you, due to overheating, this does have special display, being a bar. Master Chief would have 2 Jumps, and be able to crawl just like he does in his games, also, every single one of his melee moves that doesn't use a weapon will have super armor, I'm putting this out there to not cause any confusion
